Baio, J. (2014). Prevalence of Autism Spectrum Disorder Among Children Aged 8 Years — Autism and Developmental Disabilities Monitoring Network, 11 Sites, United States, 2010.Centers for Disease Control and Prevention.
Baio, J., et al. (2018). Prevalence of autism spectrum disorder among children aged 8 years—Autism and Developmental Disabilities Monitoring Network, 11 Sites, United States, 2014. MMWR Surveillance Summaries, 67, 1-23.
Centers for Disease Control and Prevention (2016). Autism Spectrum Disorder (ASD). Retrieved from http://www.cdc.gov/ncbddd/autism/data.html
Ferguson, B. R., Gillis, J. M., & Sevlever, M. (2013). A brief group intervention using video games to teach sportsmanship skills to children with autism spectrum disorders. Child& Family Behavior Therapy, 35(4), 293-306.
Fletcher-Watson, S., Pain, H., Hammond, S., Humphry, A., & McConachie, H. (2016). Designing for young children with autism spectrum disorder: A case study of an iPad app. International Journal of Child-Computer Interaction, 7, 1-14.
Harrold, N., Tan, C. T., Rosser, D., & Leong, T. W. (2014, April). CopyMe: an emotional development game for children. In CHI’14 Extended Abstracts on Human Factors in Computing Systems (pp. 503-506). ACM.
Hopkins, I. M., Gower, M. W., Perez, T. A., Smith, D. S., Amthor, F. R., Wimsatt, F. C., & Biasini, F. J. (2011). Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention. Journal of autism and developmental disorders, 41(11), 1543-1555.
Moore, D. W., Venkatesh, S., Anderson, A., Greenhill, S., Phung, D., Duong, T., … & Whitehouse, A. J. (2015). TOBY play-pad application to teach children with ASD–A pilot trial. Developmental neurorehabilitation, 18(4), 213-217.
Stichter, J. P., Laffey, J., Galyen, K., & Herzog, M. (2014). iSocial: Delivering the social competence intervention for adolescents (SCI-A) in a 3D virtual learning environment for youth with high functioning autism. Journal of Autism and Developmental Disorders, 44, 417-430. doi:10.1007/s10803-013-1881-0
Tanaka, J. W., Wolf, J. M., Klaiman, C., Koenig, K., Cockburn, J., Herlihy, L., … & Schultz, R. T. (2010). Using computerized games to teach face recognition skills to children with autism spectrum disorder: the Let’s Face It! program. Journal of Child Psychology and Psychiatry, 51(8), 944-952.
Whalen, C., Liden, L., Ingersoll, B., Dallaire, E., & Liden, S. (2006). Behavioral improvements associated with computer-assisted instruction for children with developmental disabilities. The Journal of Speech and Language Pathology–Applied Behavior Analysis, 1(1), 11.
Yan, F. (2011). A sunny day: Ann and ron’s world an ipad application for children with autism. In International Conference on Serious Games Development and Applications (pp. 129-138). Springer, Berlin, Heidelberg.
Zancanaro, M., Giusti, L., Bauminger-Zviely, N., Eden, S., Gal, E., & Weiss, P. L. (2014). NoProblem! A collaborative interface for teaching conversation skills to children with high functioning autism spectrum disorder. In Playful User Interfaces (pp. 209-224). Springer, Singapore.
Zancanaro, M., Giusti, L., Gal, E., & Weiss, P. T. (2011). Three around a table: the facilitator role in a co-located interface for social competence training of children with autism spectrum disorder. In IFIP Conference on Human-Computer Interaction (pp. 123-140). Springer, Berlin, Heidelberg.